Showing posts with label Drakon. Show all posts
Showing posts with label Drakon. Show all posts

Sunday, July 1, 2007

Gaming this weekend

Whew! A lot of gaming this weekend.

On Saturday at the North Texas Wargamers monthly meet for June we had a good group of players show up, sixteen I believe.

The following games were played:
1. EastFront II
2. Twilight Struggle
3. Imperial
4. Age of Empires III: Age of Discovery
5. War of the Ring
6. Command and Colors: Ancients

Greg Blanchett posted a few pictures on ConsimWorld,
Greg's Pictures.

I played a 4-player game of War of the Ring, Random drawing of sides resulted with Alan and Curtis as the Fellowship and Nevin and I as the Shadow.
The nations divided up thus:
Gondor and Elves: Alan Richbourg
Rohan, Northmen, and Dwarves: Curtis Kitchens
Saruman, Easterlings, and Southrons: John Boone
Witch King and Sauron Nation: Nevin Ball


In the multi-player game the players on each side take turns as the first player. In the case of the Fellowship, first player decides if the Fellowship declares. In the case of the Shadow, the first player decides how many die go into the Hunt box. In both cases they get the first action for that side. Musters were few in the initial turns so the Witch King didn't come out until turn 2 and Saruman made his appearance in turn 3. The Fellowship moved pretty well during the first few turns avoiding detection until they hit the 5th position on the Fellowship track. Not wanting to have to draw another hunt tile the Fellowship took the North Pass route. The Fellowship would never move very far from that point on chosing to split the Fellowship leaving Frodo, Sam, and Pippin? as leader.

Minas Tirith came under siege first but put up a good fight against the might of the Witch King and his dark minions. It was actually pretty close after the Grond Event failed to take Minas Tirith and reinforcements had to be called in for the dark lord to continue his siege. The Easterlings reinforced (Horde from the East Event card) their army up North and began their march for the DEW (Dale, Erebor, Woodland Realm) line while down south the Southron armies headed for Umbar planning to sail for Dol Amroth.

After the Southrons voyage from Umbar to siege Dol Amroth left Umbar bare and Moria was still lightly garrisoned the Fellowship, Alan, decided it would be a good idea to go on the offensive and attempt a military victory. Most of the companions separated from the Fellowship and joined the army from Lorien marching on Moria with Gandalf the White leading. About the same time Boromir and Strider made their way into the besieged Minas Tirith with the We Prove the Swifter event card where he was crowned king but his reign would not last long.

In my own attempts toward a Fellowship military victory it usually fails if you can not acheive it in one turn so as not to give the Shadow, who has superior action dice numbers, to react. Such was the case again when Umbar, with one lone besieged Southron survivor was relieved by a Dark Army near Minas Tirith. Moria fell to the Fellowship but it was not enough for victory.

The Shadow then kicked it into gear finishing off Minas Tirith, where Boromir and Aragorn fell, and captured, Dol Amroth, Pelargir, Dale, The Woodland Realm, and Lorien for the Shadow military victory.

Where were the armies of Rohan and Orthanc? They spent the game staring at each other building up forces. Rohan was pinned protecting its own land from an attack from Orthanc and did not help Gondor. If the horse had come to Gondor's aid it could have possibly turned the battle for Gondor during the early stages. The Dwarves too were quiet, never getting to war, while watching their neighbors in the DEW line be conquered.

Nevin then came to my house and we played a 3-player game of Drakon with my son. We made the biggest dungeon map yet in all the games we have played so far. It contained very little gold and a lot of sneaky traps. My Drakon winning streak continued to 5 games.

Lastly, we then played a 3-player scenario I created for Federation Commander: Romulan Border. Taking inspiration from the original series show "Arena", it was two Federation players vs the Gorn player. Nevin commanded the outpost, a Federation Commander Mobile Base, on Cestus III along with an orbiting Fed Frigate.


Cody played Capt. Kirk in the Federation Cruiser coming in to give aid, and I was the Gorn Cruiser protecting Gorn space from the invaders.


Both the Frigate and Outpost started with their shields down and no weapons armed. Nevin could not raise his shields until either I fired on his units or he detected me with his sensors.


Cody was limited to a speed of 8, warp 2, until either of the previous conditions for Nevin were met simulating the distress call. The Gorn cruiser had all plasma torpedoes (4 of them, two S-type and two F-type) fully armed.

On the approach, Nevin picked up my ship before I got to fire on him so his shields were raised when I launched my torpedoes and fired off my 4 phaser salvo at his base at the end of turn 1. The base fired what phasers could be brought to bear on two of my strongest torpedoes in order to lessen their effect when they hit next turn. The frigate moved off and hid on the other side of the planet at this time. At the beginning of turn 2, all players began charging their mult-turn arming weapons (Photons and Plasmas). Impulse one of turn 2 started off with a bang as 4 plasma torpedoes slammed into a single shield of the outpost causing heavy damage.

On turn 2 the Gorn ship turned toward the Fed CA while firing off a phaser barrage from the port side to finish off the outpost. There were no survivors. Nevin's FF vowed revenged and turned back to pursue the Gorn. Turn two ended with some plinking phaser shots between the combatants with no real damage and the launching of missiles against the Gorn ship. Fortunately I had one phaser left to take out the missile from Nevin's frigate. If it has hit I would have taken 12 points of damage to my front shield. The Federation Photon torpedoes would be fully charged at the start of turn 3. Plasmas normally require three turns to charge but the bigger tubes can fast load an F-type torpedo in two turns by paying more energy. I decided to do this with my two S-type torpedo tubes. Otherwise I would have to spend turn three running from two angry Federation ships with possibly overloaded photon torpedoes while my heavy weapons were still charging.

Turn 3 started off with the FF and Gorn CA in close proximity with Cody's cruiser in hot pursuit. Phaser shots were traded at some point and then I managed to get into position where I launched two plasmas at range 1. Since Nevin's phasers on that side had already fired this turn they hit doing a full 40 points of damage. The frigate was gutted. Only his two photon tubes remained for weapons and his power systems were down to around 3 points.He returned fire with both photons, one which was overloaded to +4 level. The overloaded one hit doing 12 points of damage to my shield. At this point I turned and ran as Cody still had all photons ready and some one had launched another drone missile at me. Turn three ended up with both Fed ships and lone drone chasing after the fleeing Gorn ship. At this point we decided to stop the game as the victory conditions I had made it impossible for the Federation to win. I have to do some work on this scenario.

On Sunday, Nevin came over again. We started off with Battlelore, Call to Arms expansion,



and then played an Epic Battlelore game.



Nevin won both of these contests. The first one was close but Nevin's forces really killed me in Epic Battlelore, 7 to 2 flags! Nevin had the Hill Giant but he never was a factor in the battle. One lone red unit on Nevin's side accounted for about 5 of his flags.



He was awesome and I could never kill it causing it to retreat about three times never able to get that last hit needed to finish it off. Finally on the third game we played a single map Battlelore scenario, standard Battlelore with lore using the full war council.


I finally won one.



While Nevin read the rules to Mag Blast, Cody and I played the same Battlelore scenario Nevin and I just finished. This one ended up being a mad melee in the middle section as both forces were mixed up pretty good. A couple of times I moved units and declared combat on my own forces. Dad triumphed over son in this one.

We finish the night with a game of Mag Blast. A game Nevin picked up on his way to my house, along with Epic Battlelore. We really liked this one, especially Cody when he whipped up on us with his Recyclon Empire. Long live the Glorp Empire. We shall rise again from the ashes of our defeat!

Monday, June 18, 2007

Father's Day Gaming

We went to Nevin's house this father's day Sunday with my son Cody and played some fantasy themed games.

We played 3 games of Drakon while waiting for Mervyn to arrive. This game has become a favorite of mine for filler games. Now I will have to pick up a copy.

We then played a 4-player game of Return of the Heroes. The game reminded me quite a bit of Runebound. Each player runs a single character trying to fulfill a main quest after which you can go and try to defeat the main nasty. Each character has its own quest to fulfill and there are other little side quests you can attempt to gain more experience and gold while completing your main quest. In this game the map is not fixed as in Runebound but is pieced together with map segments. As is was our first time playing we used the default basic game setup.


Nevin's dwarf ended up defeating the end game boss in an anti-climatic battle.


If we had known how wimpy the boss was at the beginning we would have challenged him a lot earlier than we did. As you complete quests your characters gain experience and/or gold. Experience is used to increase your three abilities, magic, ranged weapons, or hand to hand combat. Gold can be used to buy equipment from the market. We played the basic game so I'm not sure if there is more player interaction but the only way you could effect the other players in the basic game was by placement of the random encounter/quest tiles.

After the game we played a final game of Drakon this time with Mervyn. I had some good luck today going 4-0 in Drakon.


First rule of Drakon: Never be the first to go into a room with only one exit!

Saturday, June 2, 2007

North Texas Wargamers Gameday

The North Texas Wargamers had our monthly gameday this Saturday and we had a decent turn out, twelve players by my count. I forgot the camera at home so no pictures this time.

Initial Games Played:
1. Successors III Playtest:
John Boone - Perdicus/Antigonus
Mark Simonitch - Lysimachus/Leonnatus
Nevin Ball - Craterus/Ptolemy
Chris Trimmer - Antipater/Peithon (first time to play)
Another good game. As always turn 1 had all players grabbing up spaces to establish their zones of influence. On my last card play I activated Olympias and moved her down into Crete out of the Chris Trimmer sphere of influence. At the end of turn 1, Nevin was the VP leader and I was the Legitimacy leader.

As is usual in turn 2, the remaining areas are tougher to take; usually being garrisoned by independents, requiring sieges, or fought over by two or three neighboring players. Chris concentrated on trying to add Greece to his holdings but didn't have much success while the other players in Asia tried to position their generals to protect what they got from turn one and threaten to take more from the other players. The north eastern mediterranean coastal provinces changed hands many times in turn 2 between Mark, Nevin, and I. At the end of the turn the VP totals were more even but I ended up being the low man with a good chance to bury Alexander in Pella early in turn 3 if not contested.

This one ended at the beginning of turn 3. I chose myself to go first (lowest VPs) and was two spaces from Pella with Alexander's body guarded by 16CUs (~24 Strength points) and no one with enough strength to oppose my burial for the legitimacy win. Nevin was making a great run for the VP win when he first defeated Lysimachus sending him to the Dispersed box. That enticed me to pounce on Nevin which opened up the way to Pella. Some of the changes we played with this time was 1) Naval interceptions counted as attacks for losing your Champion status and 2) Mark changed the range limit for using CUs in Naval battles. This is a new rule he added since our last game.

In an earlier post on Successors III changes I mentioned a change on the map. Mark was gracious enough to provide a JPEG of the changes for posting.
1. The transit point in Macedonia has been changed to a minor city, Chalcidice.
2. The sea route has been removed from Pella.
3. Aetolia is now part of Greece. There is a new event card for Aetolia also.
4. Greece is now worth 6 victory points because of #3 above.
5. Thessaly is now worth 2 victory points.



2. EastFront:
Mark Woodson
Walter (the new guy)
This was the first time Walter showed up after finding us on Consimworld. Welcome aboard Walter!

3. Blood Bowl:
Troy Adlington
Jim Carrol
I've never played this one, but the board and components looked very nice.

4. Combat Commander, Europe (3x):
Ken Gutermuth
Brian Marrs - Brian's After Action Reports.
This is a game I like playing too but haven't played it in about a month or more. I must remedy this soon.

5. A Victory Lost:
Greg Blanchett - Greg's view of the battle.
Greg's daughter
I wish my daughter would play wargames with me. This was one of the games Nevin, Mervyn, and I played at BGG Con 2006.

Follow up games played:
6. Wings of War with Nevin's Minis:
Team Germany
John Boone - D.Va Albatross
Chris Trimmer - DR-1
Team Allies
Mark Simonitch - Spad XIII
Nevin Ball - Sopwith Camel
Nevin was the first to be shot down and then it took a little while longer for Chris and I to down Mark. Chris did an admirable job keeping on Marks tail toward the end. Mark drew a lot of low damage cards but finally fell prey to an explosion card from a burst from my Albatross. This is a fun little game to finish off a day of gaming.

7. Age of Empires III:
Troy Adlington
Jim Carrol
Chris Trimmer

8. Drakon (3x)
John Boone
Mark Simonitch
Nevin Ball
Brian Marrs
This is a nice little filler game when you want to wind down from playing the heavies. Mark won the first game and then Brian took the last two.