Showing posts with label Napoleonics. Show all posts
Showing posts with label Napoleonics. Show all posts

Saturday, December 27, 2008

New Games for Christmas 2008

Santa left me two games under the Christmas tree this year and I tore into them on Christmas morning.
 

Manoeuvre is a quick playing low counter density game using a variable map and cards. There are eight nationalities in the game: France, Britain, Russia, Spain, Austria, Turkey, Prussia, and the US. Each nationality has their own deck of 60 cards tailored to the characteristics of that nations fighting style and leadership in the time period (Napoleonic Era) the game is based on.

 

Brood War is an expansion to StarCraft: the Board Game. I got Star Craft last Christmas. Brood War adds new unit types for all six factions in the base game.  The Terrans get two new unit types, Medics and Valkyries. The other factions each get three new types; the Protoss have Dark Templars, Dark Archons, and Corsairs; the Zerg receive Lurkers, Devourers, and Infested Terrans. Each faction gets 17 or 19 new combat and technology cards to add to the base game. The new combat cards provide attack values for the new units, while the technology cards provide new techs for the new units. Some of the new abilities include "Collateral Damage", "Recharge, and "Mind Control".

 
Brood War comes with 4 sheets of new goodies; Six more "planets", Installations that are placed on planets like Bases but provide new abilities to the faction that can build them, three new module types, a new "Defend" order, new Building tokens, Hero tokens, and more.
 
What I really find interesting and can't wait to try out are the new Leadership Cards. At the start of the game and at the start of each turn that begins a new stage players will select from their hand of Leadership cards one of them to play for that stage. Since there are three stages, players will get a chance to play 3 Leadership cards during the game. Each faction's Leadership cards are specific to that race and some of them seem to be pretty powerful and cool. No longer is a special victory condition automatic during stage 3 of the game. A player will have to select the Special Victory Condition Leadership card at the beginning of the game otherwise the only way a player can win is by the Conquest point method. There are three stage I Leadership cards for each player, one of which is its special victory condition. In addition, each stage I Leadership card has a different starting force mix. I'm looking forward to trying this out.
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Friday, April 25, 2008

Bonaparte at Marengo: Ladder Round 9, 4/21/2008

In Round 9 of the BaM Ladder Nick Avtges accepted my bid for the French at Morale 16. I have played as the Austrians 5 times before on the Ladder but this would be only my third play as the French. The game ended at the end of the French turn 14 with the Austrians resigning after thinking there was not enough time left to either capture two victory locations or demoralize the French.

French At Start:
Ladder Game 9 had me with the French this time at 16 morale. The initial French deployment had two of the French cavalry camped out in the rear areas in locales 23 and 64. The third cavalry unit was in Marengo.



French 6 AM End:
The Austrians need to push hard from the very beginning in order to have a chance to win. Seeing that I had only 1 French cavalry unit up front I figured it would be best to try to delay the Austrian push so I could start moving my other cavalry units forward by attacking into locale 2 with my lone cavalry unit in Marengo.



French 8 AM Start - Pretty Horsies All In a Row:
I didn't delay them much and my straggler cavalry units are still sound asleep. Nick pushed forward with 5 calvary units all along the Fontanone. This was the first time I had seen this and the French were worried about a quick Austrian breakout.



French 9 AM - the Battle of Marengo:
The French pulled back from the Fontanone except in locale 9, while the straggling cavalry began to move forward. The Austrians advanced across the river with 4 of their cavalry units with two going into Marengo. I believe this was one of the most important turns as the French infantry unit cleared the Austrian cavalry from Marengo with an assault. The lone French infantry would hold Marengo for quite some time afterwards.



French Noon Start - Austrian Bulge:
The French cavalry have finally made it to the front lines, or is it that the front lines finally made it to the cavalry. It looks like the cowboys (French cav) are herding the cows (Austrians) down the middle. I like the fact the Austrians are pushing down the middle as it takes up a lot of command points but I don't like the fact that there are only single units forming the line for the French. The saving grace is that they are cavalry.
ps. The Austrian guns have not fired in the game yet.



French 1 PM End - Expanding the Bulge:
I finally had a couple of spare commands to pull the infantry back into reserve in locale 9. Hopefully they can catch up with their bretheren. French fall back slowly, what else can they do?



French 4 PM Start - The Final French Fade Begins:
Up to this point I was trying to hold as much as possible and the line had stabilized by 4 PM. At this time, with reinforcements coming in the next two hours, I think it is time for the French to head for the hills.



French 5 PM Start - Austrian Cavalry Machine:
Down south Nick has set up his Cavalry Steam Roller. In the remaining turns all I can do is block, fallback, and retreat with my cavalry unit down south. I looks like I'll be giving up a blue start location. Hopefully I can hold the other two. It has been quiet up on the North road so far but I can see an end around coming up if I don't get more troops up there. At this point I'm unsure about where I want to send my artillery unit so he camps out in locale 63.



French 6 PM End:
I decide to give up the south end of the map and send all my 3 strength infantry units up North to help cover the green and red stars.



French 7 PM End: - the Austrians Resign:
At this point, Nick resigns seeing that he doesn't have enough commands and time left.



Another enjoyable game for me. As always different from all the other games I've played. The 5 cavalry line was quite a surprise and shock and I look forward to using it myself in the future.

Saturday, June 2, 2007

Boone - Mullin, Bonaparte at Marengo PBEM Ladder Game Ends

The game went to the end of the Austrian turn 16 but I managed to get the demoralization win as the Austrians driving French morale down to zero with a final assault into locale 60. The rest of my commands and moves were used to prevent any last turn French maneuver attacks.

Thursday, May 24, 2007

What I'm playing now

Since I have my internet connection back up at home I thought I'd make a quick post. Currently I have two play by email (PBEM) games with Cyberboard, The first one is a re-match with Mark Simonitch of Empire of the Sun. In our first outing, and my first time playing, Mark's Japanese achieved victory at the end of turn 5 when Allied progress of war went to zero causing the allies to make peace with the Japanese. I'm playing the allies again in this game trying to make a better showing this time.



My second game is Bonaparte at Marengo with Brian Mullin. Brian by the way also helped design the cyberboard gamebox for Bonaparte at Marengo. We are playing in a ladder tourney. In this game I'm playing the Austrians against Brian's French. The game is half-way through the 5PM turn with 4 more turns to go after this one. This one looks like it will go down to the wire. I have 4 turns left to get 4 more hits on the French in order to drive their morale level down to zero for the victory. This is my sixth ladder game, the forth time as the Austrians, with a win I will be at 3 and 3.



I will get a chance to play something face to face this Saturday when Mervyn and I head on over to Mark Simonitch's house. We haven't decided what to play yet - maybe some Successors III playtest.