Wednesday, September 30, 2009

New webpage for our library group

I added a new webpage for our local group that meets at the Frisco Public Library for boardgaming sessions. The link is here and is included in my web links in the side bar. Its main goal is to facilitate game match ups before the game day.

Saturday, September 26, 2009

Space Hulk 3rd Edition

After playing Britannia at the Frisco Public Library, I played three games of Space Hulk, 3rd edition with Cody. We played the first scenario, Suicide Mission, three times. We played the Marine activation points wrong the first two games. In those two games the Marines never made it past the first room (actually some Marines were still in the starting hallway) before the Genestealers were upon them. I erroneously thought the number of command points drawn were all that the Marines had instead of the each Marine having 4 command points plus the bonus command points from the chit draw.



In the third game Cody took the Marines again and at least got his men past the first room and down the hall before the Flame thrower guy got killed ending the scenario.

Sept 26th - Frisco Library Game Day

Ten players showed up for boardgaming today at the Frisco Public Library.

Four of us played Britannia. The first three places were competitive. I brought up the rear way behind. Here are the scores with the highest score of each nation listed for each player.

  • Mark Woodson - Red - 263 points (Saxons - 185 pts)
  • Steven Sheasby - Yellow - 261 points (Romans - 147 pts)
  • David MacAlpine - Blue - 200 points (Picts - 74 pts)
  • John Boone - Green - 142 points (Welsh - 74 pts)
The Saxons and Romans scored more points by themselves than all my guys did combined.

On the first turn, the Romans will invade England from the South.

The Roman-British fill the void left by the Romans, but only temporarily...

The Saxons take over where the Romans left off, once they annihilate the Romano-British.

It is turn 15 and the Saxons are unstoppable in Southern England and they rule for many years as Bretwalda and King.

William the Conqueror cuts a path through Saxon England and eventually will rule as King..


Al Hay and Brian Marrs played No Retreat....
BRIAN MARRS: I played the Soviets to Al's Axis. The Germans did the usual slice and dice number on my Soviets on the first turn. I started to form what I thought would be a good line of defense, but then Al played some kind of Operational Reserve card that allowed one of his panzers to advance farther than I had anticipated was possible.

By the start of turn 3, Al actually had captured enough cities for a sudden death victory, but I had a card that cancelled the victory and so we played on. I got blown out of Moscow and figured I was pretty much toast. But then the mud and snow turns arrive and my lines start to at least stabilize.

The Germans in Moscow were the most advanced units in what was becoming a bulge in their line. The winter offensives put my Soviets in position to cut Moscow off from supply, although it was a weak ring at this point. The Germans easily reopened supply on turn 5, but by the start of turn 6, they were once again cut off.

Al once again attacked to open up a supply line, but with worse odds than on the previous turn. The Germans had a 1 in 6 chance of blowing the attack and as luck would have it, he rolled a 1. There were 4 units in the Moscow pocket that vaporized from lack of supply. We called the game at this point.

...followed by Storm Over Stalingrad.

Tom and Glen Richardson played a couple of games of War at Sea.


A close up of the action in the Atlantic and Med.

TOM: Played two games of War at Sea, switching sides for the 2nd game. Glen was just learning the game, whereas I've played quite a few times before.

In the first game, Glen's Axis forces attacked in the South Atlantic on Turn 1. Luck caused the battle to go the Allies way, and the Axis was not able to fully recover from that. We went about 7 turns before calling it an Allied win.

In the second game, I played as the Axis. Early on I attacked only where the Allies were weakest, and by mid game my forces were strong enough and Glen's forces weakened enough that I was able to break out through the North Sea and Barents Sea into the Atlantic. After Turn 6, we called it an Axis win.
GLEN RICHARDSON: We played two games and he placed his Das Boot in my Rear Admiral, if you get my drift!
Mick Mickelsen and Matt Kelley played 1805: Sea of Glory.