Wednesday, August 28, 2013
Wednesday, August 14, 2013
Tuesday, August 13, 2013
Thursday, August 8, 2013
Thursday, August 1, 2013
In the picture, we had just finished turn 5 and the FAPLA/MPLA Alliance has a 3VP lead. Earlier in the game we gave away 1VP when we over bid on Covert Aid and we would do it again later in the game. That is 2 free VPs for the other side! That got me to thinking in the future, if my Alliance is leading in VPs, it may be best to bid zero the majority of the time and one sometimes for Covert Aid.
1. You are playing with the lead so probably have a good position and do not need aid as much as the other Alliance.
2. The other Alliance needs more help than you so may be willing to surrender VPs in the short term to build up their strength hoping to catch up with you eventually.
1. You will not get any Equipment if your Alliance always bids zero or minimal equipment if you bid one.
2. Your opponents will, depending how willing they are to give up VPs, get more Equipment than you. This may eventuallt tip the advantage to their favor.
Since the VP differential seems to be tight in the couple of games we have played so far, I think if you can get a good lead it is best not to give it away during the Covert Aid phase by your Alliance bidding zero most of the time.
Ok, so what did I play at gameday you ask? "Angola!", with Nevin, Kent, and Steven. We decided from the start to play 8 turns as we know the game can run on the long side. The picture is of the end of the game. The Communist backed Alliance (FAPLA red chits played by me and the MPLA yellow chits played by Nevin) won by 1 VP. It was very close and could have easily ended in a draw or victory for the other side.
Nevin held on to Cabinda eventhough Steven (FPLA) made a concerted effort to take it. We managed to hold the middle third of the map feom the coast to the edge of the fluorescent light glare in the picture. On the last turn, the UNITA faction, Kent, went for the weakly defended towns in the Eastern part of the map.
The two most important battles on the last turn were for Cabinda and Benguela. Benguela fell to the UNITA faction on their portion of the turn but the FAPLA managed to take it back on their turn.
This is a very fun game with the only downside being the length of time to play.
Wednesday, July 31, 2013
We held our first game day at Madness Games and Comics new location this past Saturday. When you think Comic and Game store you usually expect a small and cramped location. This place is the total opposite. The owner Chris has made this the premier location, my opinion, in DFW for gaming and shopping for games.
We had about 18 people, with some first timers, show up around 10 am. After some meet and greet it was time to set up the games. In the picture, working from foreground to background, we have Angola!, Star Trek: Fleet Captains, The Guns of Gettysburg, and Commands and Colors: Ancients Epic. Also played but not in the picture are A Few Acres of Snow and Napoleon in Europe.
It was a great turnout. Our next game day is on August 24th at the same locale.