Saturday, August 16, 2008

Where We Left Off Last Time

Not knowing better we stopped playing in the middle of a dungeon level.
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Monday, July 21, 2008

New Podcast - The Noise Before Defeat.

There is a new wargaming podcast, The Noise Before Defeat. Wow that brings the boardwargaming podcasts that I know about up to 4.

New Campaign Started - Descent: the Road to Legend

This past Sunday, Nevin and Mervyn came over and we started a Descent campaign along with Cody my son. Mervyn will be the Overlord and he chose the Great Wyrm? as his Avatar. We saved the game at the second level of our first Dungeon. The first level leader just would not die; he respawned at least twice before we finally dispatched him.

Saturday, July 12, 2008

More Summer Reading

Nothing too heavy at the moment.
Sci-Fi:
I started 1634: The Galileo Affair by Eric Flint and Andrew Dennis. I'm about 1/3 of the way through with it but it has not grabbed me as much as his first two novels of the series. I may not finish it.

WWII Historical Fiction:
I picked up Jeff Shaara's The Steel Wave from Sams Club about a week ago. I have not read his first book in the series The Rising Tide . I seen it in paperback at Walmart the other night but did not buy it as I'm not sure if I like his style of writing yet. His father's Killer Angels was one of my favorites though.

History:
Cannae 216 BC by Mark Healy from the Praeger Illustrated Military History Series. Finished this one last week after buying it at Half-Price Books along with a few other titles.

Rome's Northern Frontier AD 70-235, Nic Fields, Osprey Fortress Series. Half way through this one.

Troy c. 1700-1250 BC, Nic Fields, Osprey Fortress Series. Not started yet.

These last two I just bought today from Half-Price Books.

Rome and Her Enemies: An Empire created and Destroyed by War, Jane Penrose editor, Osprey

Hannibal: Enemy of Rome, Leonard Cottrell. Just started this one tonight.
7/19/08: I finished this one last week. I found it fascinating that Hannibal spent some 15 years in Italy and all that time he fought only 3 major battles.

Seth Owen's Pawnderings Blog

I added a new link to Seth Owen's blog Pawnderings. He writes more about gaming than I probably ever would and I like reading his stuff. Go check it out.

Sunday, June 15, 2008

Saturday, June 15, 2008: Successors III Playtest and a little bit of Fury of Dracula

Mark Simonitch has been putting the final touches on Successors III which is expected to come out this summer (July according to Mark, I think). I hosted the final playtest at my house on Saturday. To feed the brave army commanders, Nevin Ball, Mervyn Dejecacion, Mark Simonitch, and myself we had a Chick-fil-A chicken wrap platter, a chicken nugget platter, M&Ms, Chips, Pretzels, bottled water, sodas, tea, and beer.

We played the first two turns taking notes as this would be the example of play in the Successors III rulebook. Nevin provided some great combat examples illustrating how one's fortune can turn with the roll of a die and the play of an event card in two separate battles! Way to go Nevin!

We then played a few turns of Fury of Dracula. Since I and Mervyn had not played it in a while and Nevin and Mark had not played it at all we stumbled through the turns and decided to quit while we were ahead. I did manage, as Dracula, to move such that I had no legal move at one point! I thought we had broke the game, but later found out, after re-reading the rules, that there is a rule that covers that, the "cheating rule".

What is this cheating rule you ask? In the rulebook on page 13:

Crossing His Own Trail
In the unlikely event that
Dracula maneuvers himself into a position
where he has no legal move, he is punished as
though he were caught cheating (see
“Cheating,” on page 25) and then takes his
turn as normal (assuming he didn’t lose the
game).
And then the cheating rule itself on page 25:

Cheating
Hopefully, the Dracula player will never cheat
on purpose. But if he makes a move and later
finds out that he accidentally moved along a
rail route or made a similarly illegal move, it’s
important to undo the damage and get the
game underway again. However, Dracula also
needs to suffer a penalty to make up for the
Hunters’ lost time. We suggest the following
penalty for a Dracula player who catches himself
(or is caught) cheating. Although it may
seem severe, the hope is that the Dracula player
will quickly learn to be more careful in the
future.
• Dracula immediately clears his Trail down
to one card and reveals his current location.
• Additionally, Dracula loses Blood as
though he had just suffered a “Killed”
result in combat. However, if this would
reduce him to 0 Blood, it only reduces
him to 1 Blood instead.
I would still like to give this game another go in the future.

Thursday, May 22, 2008

Antike

Back in April I briefly mentioned we had played a couple of games of Antike. And as always here is my late list of things we played wrong during the game.

It appears that we did not play the movement and combat portion of Antike correctly after reading the rules and looking at some conquest combat examples on BGG. Some of the things I caught:
1. There are two phases to a Maneuver on the Rondel, a Movement Action and a Conquest Action. Each one requires a movement "point" to conduct. During Movement Actions you can move units but then you may also battle enemy units (Legions and Galleys) in the region you just moved into. These movement/battles are not simultaneous so you could clear a region of enemy units first to allow further movement through that region with other units in the same Maneuver action. Secondly you may conduct a Conquest Action following the Movement Action. This is how you convert enemy cities. This is important as in the beginning, before anyone has purchased Wheel, Roads, Sailing, and Navigation, it would take you two Maneuvers to convert an enemy city; the first one to move into it and battle any enemy units and then the second maneuver to conquer the city itself provided you had any survivors and sufficient strength! This makes researching the bonus movement type Know-Hows very important!

2. When not trying to Conquer an enemy city (during the Conquest Action of the Maneuver), ie battles after Movement - Legions only eliminate Legions and Galleys only eliminate Galleys. This is another important subtle distinction especially for coastal cities. For example, if an enemy city is occupied by both Legions and Galleys (only possible in coastal regions) and you move a fleet of Galleys into the region the subsequent battle will only eliminate enemy Galleys and leave all Legions unaffected. Provided you had any Galleys remaining from the battle and suffcient strength you could then conquer the city during a later Maneuver or during this Maneuver provided you had movement points left over for your surviving Galleys. When doing a Conquest Action, the restriction of "Galleys eliminate Galleys" and "Legions eliminate Legions" doesn't apply.

3. I don't think we violated this one but it could have come up. Legions may not be built in regions that are completly bordered in blue, ie Islands. At first thought one may think I would never do that since they would not be able to leave the island (Galleys don't transport Legions in the game) but you may do it to add more defenders to an island especially if all your Galleys have been built and are on the map elsewhere.

That's about it but these little rules discoveries just made the Maneuver portion of the game a little bit more interesting.

Wednesday, May 21, 2008

Vikings and Germans and Brits, Oh my!

Nevin came over on Sunday, 5/18, and we played his copy of Fire and Axe: A Viking Saga. Something is just not right with a Viking game when the winner, Nevin, is the Viking player who does more settling and trading than raiding! And you call yourself a Viking!

Nevin came in first with 200+ something points; I squeaked by Cody for second place by 1 point with 184 points to his 183. Both Nevin and Cody did more of the trading/settling actions while I concentrated on trading and raiding. I really thought Cody was doing well as he was the king of completing Sagas. Mid-game it looked like he had 6-7 Sagas to my 2 and Nevin's 2-3. I successfully raided 9 of the 12? towns on the map including both Paris(8VP) and Constantinople(12VP) but Nevin cashed in on Rome for 20VP with a Rune card that doubled its VPs. As far as settling, my son, Cody concentrated on the North West part of the map while Nevin controlled the North East map section. I had a toe hold in South Britain but Nevin eventually stole two of my settlements in England through Rune card play. At game end, I had a mere 3 settlements. In the end, it just didn't seem like it was worth pursuing a raiding heavy strategy but I had fun. Aand it was in true Viking spirit!

As always, after a first playing I like to go through the rulebook and see what we played wrong. Unfortunately, the rulebook is not available for download so I had to settle for the various rules summaries available on Boardgamegeek. Some of the items I noticed are as follows:
1. When you return to the Wintering space, your ship can only keep 1 crewman. All other crewman and goods must be removed from the ship.
2. I'm thinking you may only play Runes during your turn.
3. Plus, Runes may not be played while your ship is in one of the home ports.
4. The Difficult Sailing penalties must be assessed at the end of each days movement, not at the end of the total move.
5. A player may not settle a port in a region until the town in that region has been successfully raided.


On Saturday, 5/17, Mervyn and I played "A Veritable Bloodbath" scenario from Combat Commander: Mediterranean. My Brits were on the attack against Mervyn's Germans (conscripts and Volksgrenadiers with wire and trenches defending a few buildings) It came down to whether or not Merv could make the the Sudden Death die roll, end the scenario and win by VPs. He had two chances (he had the initiative card) but missed both rolls and on my first card play of the next turn my British advanced into melee against a lone German squad and eliminated him for the Surrender win. The only thing that kept me in the game was the damage I was doing with my Heavy Machine Gun on my left flank. I believe it accounted for 5 of the 6 casualties I needed for the Surrender win.

We then played a quick game of Wings of War: Dawn of War. This is the WWII version, with a German and Italian plane (me) against Merv's Spitfire and Hurricane. The Spitfire, especially the naval version can put out some firepower. I decided I was going to keep my planes together and gang up on one of Merv's planes. Merv had the same idea but his formation split after the first pass so I was able to concentrate both planes firepower on one if his and shot it down with 22 damage points.

Unplayed Games - the Short List

Mervyn had posted on Consimworld the question of how many unplayed games do you have in your collection? Most of the responses were quite a lot some over 100 games. I looked at my games I have registered on Boardgamegeek and my list, not counting old Strategy & Tactics/Ares Magazine games was 30 games. After removing the ones I probably would never play I came up with the short list of ten games I may play separated by how long I've owned them.

Recent to 2yrs:
FAB:Bulge
Axis & Allies: Guadalcanal
Federation Commander: Romulan Border
Sword of Rome: 5th player expansion

2-8yrs:
Savannah(GMT)
Age of Napoleon(Phalanx)
Grant Takes Command(MMP)
Breakout Normandy(AH)
Monty's Gamble: Market Garden(MMP)

8+ yrs:
the Civil War(VG)

Friday, April 25, 2008

Happenings for the past 3 months

Not much gaming going on lately, other than some light games with the family. The last face to face wargame I played was a 3-player playtest of Successors III with Nevin Ball and Mark Simonitch back on March 15th. Mark said we would do it again once he has his new map and counters ready. Mark has been posting his map and counter work recently on consimword and it is looking very nice. Prior to that we did a 5-player game of Age of Empires III at Mark Bausman's house,on March 1st, but that is about it for face to face. Oh we did get in two back to back games of Antike back on February 17th. The first one was 5-player and the second 4-player. I enjoyed the game and ended up picking up a copy but haven't played it since.

I did finish off the last novel of the main series of David Weber's Honorverse, At All Costs about a month ago. I didn't know if I wanted to start reading his sub-series works but decided to pickup one of his newer novels, Off Armageddon Reef, the first book in his Safehold series. The next book in the series isn't due out till later this year; I'm looking forward to it.

I then read 1632 by Eric Flint and Von Neumann's War by John Ringo and Travis S. Taylor.

Since I didn't have a chance to get to the bookstore my wife brought me a couple of books from her workout place; I guess they have some sort of paperback loan library. I ended up reading one of them, Deep Fire Rising, by Jack Du Brul. I enjoyed it and may look for more of his books in the future but for now I just picked up 1633, the second book in Eric Flint's Ring of Fire series.